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PathFinding

This algorythm implements a breadth first search algorythm of my design to find the shortest path to the blue house. It increments each seperate path first from right to left before continuing while keeping into account the different tile types. The houses are untraversable, the vertical cable tiles can be traversed up and down, the horizontale cable tiles can be navigated left or right, and the crossed cables can be used in any direction. Once the house is reached the shortest path is highlighted for the user to see.

You can download the java project here and run the project in a java environment like eclipse.

Download on GitHub